Px2d
A downloadable tool for Windows
3 Steps to Master Px2d 2.6.1
↑↑↑***Please watch this video first to learn about the usage process of the latest version of Px2d, 2.6.1.***↑↑↑
3 steps, 5 minutes to get started with Px2d
Is it so easy to delete a component?
Usage method of auxiliary components
P6 Custom Resources
In version 2.6.1, there is no need to make any changes to the configuration file. The tool will automatically load the resources now.
P7 Custom Action
P8 replaces DLC
Replace attack effect



[Px2d] is a special frame animation editor for 2d pixel character animation.
Support 4-way character production.
The action library comes with 8 actions. Including standby, walking, running, attacking, being attacked, defending, using props, and death.
There are also walking map templates and battle map templates of the rpgmaker engine.
There are hundreds of components that can DIY their own roles freely.
The software ontology comes with a magic theme component package.

Px2d fantasy theme character expansion package 001
There are humans, orcs, elves, vampires, zombies, skeletons, goblins, mummies, and so on.
Head assembly: 97
Shoulder assembly: 57
Foot assembly: 1
Weapon components: 141
Decorative components: 2
Effect components: 12
Body components: 76
Hand components: 10
Back assembly: 28
Armor components: 8
Auxiliary components: 2
Total number of components: 434
434 components, free combination, my god, how many combinations can be transformed???
Usage: replace the role folder and px2d.INI file in the ontology folder.
The role folder and px2d.INI file in the ontology folder can be copied to other computer locations for backup. Keep it for use when needed.
Three advantages of using [Px2d].
Advantage 1. You can create your own character without painting
Different from traditional pixel painting tools, you should draw your own characters first, and then make character animation.
In [Px2d], you don't need painting, and you don't need any painting experience. You can create your own character. [Px2d] Relying on the huge material library, there are a large number of materials for users to choose from. Just select the materials you like, and you can create your own role.

Select the component style of the head

Select the component style of the body

Select the component style of the weapon
Customize your role as you like.
Support the import of customized materials
In addition to the materials in the material library, [Px2d] also supports users to import their own materials for animation.
Advantages 2. Say goodbye to a single template and create unlimited possibilities
Different from the traditional paper doll system, there is only a single fixed action template. Because the action is fixed and cannot be adjusted, it cannot meet our needs for action.
[Px2d] adopts the componentized model of character body. Each part of the character's body is a component. It can be adjusted at will. In this way, we can meet the needs of our actions to the greatest extent. You can do whatever you want.
You can customize your actions according to different action requirements.
In order to provide you with the greatest convenience.
[Px2d] also supports action library. Some basic actions, such as standby action, walking action, attack action, death action, etc. Are included in the action library. Users can omit even animation production, import the actions in the action library directly and use them directly. (There is an action library folder in the software package, which contains its own action files.)
Advantage 3. One-click export greatly improves efficiency
[Px2d] Support one-click export of png format pictures. No matter you make any changes to the character style or action, you can export the resource with one click
Purchase
In order to download this tool you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:
Development log
- Px2d V2.6.1 Update Log70 days ago
- Px2d v2.6 Update LogJan 27, 2026
- Px2d v2.5 update logMar 22, 2025
- Px2d v2.4 update logFeb 24, 2025
- Px2dV2.3 update logJan 09, 2025
- Px2dv2.2 update logDec 31, 2024
- Px2dv2.1 update logDec 20, 2024
- Px2d v2.0 update logNov 15, 2024










Comments
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and in Px2dv2.2 version (the less bugged) i cant delete the green shadow.... why there isnt at least ONE version without bug?? in all yopur tuto video you spam click on RANDOM caracters.. you didnt saw your lkast version totally broke animation swap?
The green background must not be deleted, because all the images exported by the tool rely on this green background for calculation. If you don't like the green background, you can change it to any other color. But remember, you must not delete it.
i talked about the shadow... not the background...
Friends, please watch this video. All your questions will be answered.
and how do i delete a shield plz? i dont want a shield on him
and the empty shadow add this, visible when export
Friend, watch this video.
If the shadow doesn't want to be there anymore, it can be removed in the same way.My friend, the previous video tutorials were recorded too early. I have re-recorded a new version for you again. Please take a look at this tutorial.
Subtitles can be automatically translated into the language you need.I tried EVERY version, everything is bugged.. its impossible to create a cracter and change animation, if you click on one of the premade animation your caracter is deleted
this bug didnt exist in first version, but the 4th image and the export are bugged in first version and if you click on new animation It puts the new animation on the previous one.
its a fuking nightmare, its sad i really want to use this for a game
Don't worry, my friend. I will definitely teach you how to use it. Once you master its usage, I guarantee that it will definitely give you a great boost. All the movements of my characters were created using this tool. It's really very impressive.
and why it cost 10$ here and 1$ on steam??...
The tool was initially released on Steam. At that time, the functions were not yet fully developed, so I sold it for just 1 dollar. Later, the functions were gradually improved. I wanted to raise the price, but Steam warned me that making such a change would affect my product. I didn't make any changes to it. Itch was posted by me later. I raised the price.
there no pblm to change a price on steam i did it a lot of times...
dont buy its full bugged and dont works
Hello! May I ask where the problem occurred? I can help you solve it.In the root directory of the tool, there is a help folder which contains the manual for using the tool.
You can take a look at this user manual first.If you have finished reading the user manual but still can't operate the tool. Please contact me immediately. I can send you the video tutorial.
where i dont find?? on V6 and other where is the manual? i dont have any HELP folder
Px2d Channel
https://discord.gg/m8b3djJw
Friend, I have also created the "px2d" channel for you. If you have any questions, let's communicate here. Don't worry. I will do my best to help you solve the problem.
i dont use discord.
thanks for answers.
I don't think it's a problem with how it's used. look at the video :
1/ The visualization of the character in the center is no longer there.
2/ I've asked this question many times; in the video, I put a random character, and if I change the animation, the character reverts to the default one and I lose the character!
Tell me if you understand what I'm saying because your answer is completely irrelevant.
Friends, please watch this video. All your questions will be answered.
where i dont find?? on V6 and other where is the manual? i dont have any HELP folder
It's incomprehensible!!... I'm going to do something simple: I have 27 animations, but if I click on one, it deletes the character and puts the default one back in. Why?? I create a character, how do I change the animations?? I press 1, I have my character at the bottom and a list of animations at the top. If I click on an animation, it puts the default character back in.
The character preview doesn't even work anymore in your version 6.1. And I have absolutely no idea how to change a character's animation despite your 70-page manual. I have 27 animations at the top and my character below, and I have no idea how to apply an animation to the character. It should be super simple, but no, it's a mess and incomprehensible.
My friend was very happy to see your reply. I thought you were so angry that you wouldn't come to my station anymore. Now I apologize for keeping you waiting. I have prepared a detailed video tutorial for you. I hope these videos will be helpful to you.P1 first met Px2d
This recording was made at an earlier time and is slightly different from the current page. It enables you to get a general understanding of the tool first.P2 creates a character
The second section is about creating characters, and this is extremely important. This will be used for changing the skins of subsequent actions.Create a character generator, select the character generator, press the Q and E keys, and you can change the perspective of the generated character. Then pressing the F key will generate the character.
After generating the character, select the character generator and press the backspace key to delete it.
The character previews in the resource library are real-time, and this is a feature introduced in the 2.6.1 update. So, before creating a character, the preview area is naturally blank. No role.
After creating the character, the preview will be updated.
In the Resource Manager, the A and D keys are the shortcut keys for quickly navigating through the materials on the left and right pages. The W and S keys are the shortcut keys for the up and down page navigation functions.
When choosing the following materials, select them by clicking the left mouse button.
Select the type of the material, and you can lock it by pressing the middle mouse button. Once locked, during the loading process, the items in the character's hand will remain unchanged. This is particularly applicable when you perform life-related actions and trigger special effects. Because in the life-action scenes, the props held by the characters are all made of weapon components. For example, actions like watering plants, felling trees, and fishing - the tools held by the characters - are all made using weapon components.***This is of great significance.***
P3 loading action
P4 Export Animation
Version 2.6.1's shadows no longer need to be handled. The export is in a normal semi-transparent state.P6 Custom Resources
In version 2.6.1, there is no need to make any changes to the configuration file. The tool will automatically load the resources now.P7 Custom Action
P8 replaces DLC
Replace attack effect
In the early versions, you could see the entire character in a preview while you changed the character's parts. Then there was a list of animations you could apply to the character you were viewing... Now there's no preview, and you have to open a window and load a file to apply an animation? It's getting less and less practical, isn't it?
i dont see what you doing, you click on open file to apply an animation to a created character?
thanks for answers.
Yes, I'm annoyed because I paid over 50 dollars for something that doesn't work. Sorry for bad language sometimes.
P3 loading action
the video show a very old version of your software... in the video you show animation and in the 6 version there is 4F, 1F etc option
are you moking me?
I have the steam version, and I can't save the sprites, whenever I click save I choose the directory, when I go to see the file this is what I see
Which action template did you use?
Are you currently using the latest version 2.4.?
I bought this program on Steam. I was wondering what the RPG Maker button does?
I will update the action templates that support RPG Maker in the future. Contains walking diagram templates and combat diagram templates.
The RPG Maker button is specifically designed for placing RPG Maker templates into categories. It will be updated gradually in the future.
I am writing custom software to render the characters (so game engine can dynamically mix and match). The beibu, body, head, shou, wuqi pngs make sense. The are basically all down, left, up, right facing.
I can not figure out how the jian (shoulder?) and jiao (feet?) pngs are supposed to work. My questions are:
jian has 4 images; what do the 4 images represent
jiao has 8 images -- what are the 8 images and what do they represent ? (and everything seems to only be left facing, no right facing)
Thanks!
The shoulders and head are actually the same. It's in four directions. I made 8 directions for the feet, but only 2 angles are commonly used.
I'm confused by both the feet and the shield.
With the other body parts, it seems to be 4 directions at 90 deg apart.
With the wuqi, 8 sprites at 45 degs apart.
With the feet and the shield, there are 8 sprites each -- but they are not 45 degs apart. Some angles seem missing; other angles seem duplicated ? Is there a guide how to use these components ?
At the beginning of designing the character, in order to facilitate animation production, the character's feet were designed in their current shape, with a black line. It has no direction. It's actually a straight line and an oblique line. This meets my animation needs. In my animation, I only used the first two images for the legs. What you're saying is repetitive, it's because I'm afraid there will be new demands in the future and reserved space. The image of the shield was also designed by me according to my animation requirements, and the existing 8 angles meet my animation needs. The feet and shield are not designed like other body components. So four directions are not necessary. The repeated shield is also a reserved position for me.
LOL. Two black rectangles for the feet is brilliant. I didn't even notice until now.
Yes, it saves me a lot of time ~。~
Great package & expansion,
Thank you :D
Hi,
I'm using px2d v1.1.4.3 on windows 10 and it won't save.
I tried to save as PNG by pressing the number key 4, but the file does not save.
I've also tried saving as a px2d file, but that doesn't work either.
Hello, this is also the first time I have encountered this situation. May I ask where you come from? I come from China. Is there any way? We can remotely check and let me help you see what the problem is. I have been using the Win10 system and all the saved functions can be used normally.
I'm from Korea and I've tried it on 3 different PCs (desktop, laptop, UMPC) and still can't save it.
Please check the video below:
I know where your problem lies, don't save it in the root directory of the software. You can save it to the desktop without any problem. Or try changing to another save path.
Another issue is that the software cannot be maximized, and the default size is maintained after opening the software. The green background cannot be deleted.
Thank you for your prompt response.
Changing the savepath solved the problem.
Can you tell me how to fix the shadow being green?
Currently, the software does not support translucency. So, if you need the shadow, finally process it in the image processing software. For example, Photoshop. Change the shadow to semi transparent. Remove the shadow component if it is not needed. I usually end up dealing with shadows. In Photoshop.
Any support for Mac ?
Currently only supports Win10.
OK I tried to do a lot of things ! That's really not easy :/
The document isn't clear on how to export a proper png spritesheet (usable like your spritesheet previously released) and sometime, the first frame is cleared (just after a drag O.o) so I loose everything.
It's a little bit frustrating, I will wait next version ! Thanks for your work <3
Hello, I only tested on my win10 computer. I haven't tested other systems. What system is your computer? How to export png images correctly, the first thing to pay attention to is the total number of frames of your animation, and then the total number of frames in the lower timeline should be set. The second point is that the exported image is based on the green square background. The green background squares must be placed one by one. There should be no gap between them. Finally, you can press the number 4 key to export the png image.
It's work perfectly on Mac with apple silicon SOC with Crossover (windows emulation)
After entering the software, press F1 to view the user manual. If you have other questions, you can leave me a message and reply as soon as you see it~Thank you for your attention and support~
My last message was not question, It was a feedback about mac compatibility, It's work on my mac with crossover software emulatior :)
I haven't tested on Apple computer yet, because I don't have Apple computer. Your news really gave me a big surprise. How did you do it!
I run it with this software: https://www.codeweavers.com/crossover
Just bought and tried.
And it's awesome ! The library is really really really complete, a lot of stuff everywhere. Not easy to understand how it works BUT, that's pretty impressive :D
Good job ! But 10$ is not enough for that :)
First enter the software and press F1 to view the software manual. It describes various functions in detail. Press the space bar to play the animation. Px2d is a frame animation tool. We implement animation by modifying the components on each frame. You can quickly modify each frame by copying and pasting frames. There is an action library folder in the software, which contains the actions I have made. There are currently 8 basic actions, including standby, walk, run, attack, attack, defense, use of props and death. Users can modify their own actions based on these. You can also make your own actions. The first item in the menu bar is to open the file. Click it to open the file in the action library directly. Thank you for your attention and support~.~
In the future, component expansion packages with various styles and themes will be launched~